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AES Brasil - 2016 Congress Template
AES Brasil - 2016 Congress Template
This is a template for the 2016 AES Brasil congress article. I do not own this template, nor have designed it. I just downloaded from the official website and uploaded here on overleaf
AES Brasil
알바예제
알바예제
1509평가원B30
kimdeoksoo
Base de datos NoSQL Persistencia Políglota
Base de datos NoSQL Persistencia Políglota
En los últimos años se ha visto un auge en el uso de los sistemas de bases de datos NoSQL y junto a ello se ha popularizado la idea de aplicaciones de Persistencia Políglota. Esta consiste en que gracias a la gran variedad y cantidad de datos, y los diversos servicios que pueden dar las aplicaciones hoy en día, es probable que un único tipo de sistema de almacenamiento no sea capaz de cubrir de forma eficiente todas las necesidades de la aplicación. En este articulo se dará una idea general de las Aplicaciones de Persistencia Políglota dando información acerca de su funcionamiento, arquitectura y motivación; y ademas se hablara específicamente de como aplicar la Persistencia Políglota con MongoDB y Neo4j. Palabras Clave: NoSQL, Persistencia Políglota, MongoDB, Neo4j, Neo4j Doc Manager
Abelardo Moreno, David Fernandez, Alberto Suarez
Template for Acta Acustica united with Acustica Journal
Template for Acta Acustica united with Acustica Journal
Acta Acustica united with Acustica, published in collaboration with the European Acoustics Association (EAA), is an international, peer-reviewed journal on acoustics. It publishes original articles on all subjects in the field of acoustics. The journal reports on original scientific research in acoustics and on engineering applications. The journal considers review papers, scientific papers, technical and applied papers, short communications, letters to the editor, and fast track articles. From time to time, special issues and review articles are also published. For book reviews or doctoral thesis abstracts, please contact the EAA. Downloaded here on 5 May 2017.
Acta Acustica united with Acustica
IJMPI Template
IJMPI Template
LaTeX template for the International Journal on Magnetic Particle Imaging (IJMPI). Articles can be submitted at the journal homepage.
Tobias Knopp
RADMAP: A Computational Proposal for Electromagnetic Field Pollution Maps in Colombia
RADMAP: A Computational Proposal for Electromagnetic Field Pollution Maps in Colombia
In this paper we propose a first version for a computational proposal for Electromagnetic Field (EMF) Pollution for the construction of calculated maps, as a visualization tool for estimating the levels of human exposure to potentially harmful levels of electromagnetic radiation. The computational model includes the necessary mathematics for estimating levels of exposure in any two dimension space point in a map, given a massive set of emitters and its relevant parameters, but also contains adjust considerations using a data set of field measures that would allow the model to adapt to real environmental conditions. This combination of mathematical model and field data also will allow us to skip the use of interpolations an other statistical methods typically used in maps based exclusively on measures. The proposal also specifies the system main features and development methodology in order to achieve an interactive and flexible tool.
Osberth Cristhian De Castro Cuevas
WPGEC 2017 Paper Template
WPGEC 2017 Paper Template
This document is the LaTeX template for submitting articles at the WPGEC (Workshop de Pós-graduação de Engenharia da Computação) from the University of São Paulo in its sixth edition. This document allows the writing of articles in both portuguese and english version. Collaborator: Rosalia Caya
WPGEC - Escola Politécnica - USP
Reconocimiento De Especies Arboreas Usando PDI
Reconocimiento De Especies Arboreas Usando PDI
En este documento se muestra un acercamiento identificación de especies arbóreas mediante Histogramas De Gradientes Orientados y maquinas de soporte Vectorial.
Raúl
Keith's Game Design Document Template
Keith's Game Design Document Template
A useful document for game designers to layout your ideas in a way that makes sense to outsiders. It's not 100% necessary to have all of these sections always do what is best for your projects which may need special sections such as 'narrative' or if your project is far more script heavy then look into LaTeX plugins for UML and class diagrams to make your doc extra pretty.
Keith Witelson

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