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Template for students in physics at Reykjavik University.

This is a simple flyer.

The project aims to guide students and working professionals who are looking for direction towards choosing a career path, more interactively. Higher focus is laid on STEM viz. Science, Technology, Engineering and Math, and many dimensions such as future career, occupation growth, employment and wages etc. were considered for the analysis. The project emphasizes on good development practices that help its readers grasp the crux of each dimension easily, by looking at visualizations on each page. The website provides an overview of STEM work, analyzing nearly 100 occupations, including data showing selected STEM occupations with the most employment and projected job openings and growth.

Zadanie.

Este artigo tem como objetivo relatar e detalhar a construção de um conversor buck-boost. Cuja a função deste é converter uma tensão cc (corrente contínua) de entrada, em outra tensão cc em sua saída, de valor mais elevado ou inferior dependendo de sua configuração. Destaca-se aqui o uso de um semi condutor MOSFET que funciona como uma chave controladora. Na elabiração deste está destacada o funcionamento, principais características e toda a parte de simulação e comprovação prática deste conversor.

periodic table with all the known elements in Spanish

This is a poster presenting DeCAF – Discrimination, Comparison, Alignment algorithm for small molecules.

The objective is to study the effect of different experimental parameters on the reconstruction of the density of states (DoS) and to verify the viability of the 1D/2D simulation model developed at GeePs. Beside the calculation of the DoS through the modulated photo-current method (MPC), the ambipolar minority carrier diffusion length is measured through steady state photocarrier grating (SSPG) and the majority carrier lifetime / mobility product is measured through steady state photo-conductivity (SSPC). The measurements were observed to be in agreement with the theoretical simulations, but further experiments are needed to accurately conclude the need of a 2D simulation for the MPC experiment.

In nearly all videogames, creating smart and complex artificial agents helps ensure an enjoyable and challenging player experience. Using a dodgeball-inspired simulation, we attempt to train a population of robots to develop effective individual strategies against hard-coded opponents. Every evolving robot is controlled by a feedforward artificial neural network, and has a fitness function based on its hits and deaths. We evolved the robots using both standard and real-time NEAT against several teams. We hypothesized that interesting strategies would develop using both evolutionary algorithms, and fitness would increase in each trial. Initial experiments using rtNEAT did not increase fitness substantially, and after several thousand time steps the robots still exhibited mostly random movement. One exception was a defensive strategy against randomly moving enemies where individuals would specifically avoid the area near the center line. Subsequent experiments using the NEAT algorithm were more successful both visually and quantitatively: average fitness improved, and complex tactics appeared to develop in some trials, such as hiding behind the obstacle. Further research could improve our rtNEAT algorithm to match the relative effectiveness of NEAT, or use competitive coevolution to remove the need for hard-coded opponents.
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